We made sure waffles seamlessly integrated with other systems in the game to give you those magic moments where “it just works!” Maybe you need a pink fish but can’t find any pink food around - but there is that pink flamingo statue by the garden. You can stack them in sandwiches, feed them to fish to change their colour, or even give them to hungry Bots. The waffles you make in this machine aren’t just for eating. You’ll see all these surprising and delightful mechanics when you play this summer, but I’m excited to share two examples from our Vacation Forest destination.įirst, let’s look at the Waffler, which lets you turn any object in the game into a delicious waffle: In Vacation Simulator, we dug even deeper and filled our open world with tons of interactive objects and connected systems to encourage emergent gameplay. (Did you know there are more than 30,000 first-order item combinations possible in our Combinator?) We’ve experimented with these concepts in our earlier titles: facilitating mayhem with loads of interactable physics items to play with in Job Simulator and Rick and Morty: Virtual Rick-ality. We’re counting down the days until Vacation Simulator comes to PlayStation VR and I’m writing this to share what I’m most excited about from the project: emergent gameplay!Įmergent gameplay is when mechanics combine together in complementary ways, often making a new experience that is greater than the sum of its parts.īuilding a game this way is awesome, because it helps players create unique and memorable moments and adds lasting depth. Hello, VR explorers! I’m Chris and I do design, programming, and art at Owlchemy Labs.
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